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Text File  |  1998-08-10  |  63KB  |  2,117 lines

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  343.         ChangeScene( startScene );
  344.     else
  345.         ChangeScene( Project.startScene );
  346. }
  347. function ProjectComplete()
  348. {
  349.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  350.         return;                                =09
  351.     ProjectShutdown();
  352.     StatusChange();                            =09
  353. }
  354. function ProjectShutdown()
  355. {
  356.     KillTimer();                                    =09
  357.     StopEverythingOnScenes( false );
  358.     currentScene =3D null;
  359.     stProjState =3D PS_COMPLETE;                        =09
  360. }
  361. function Extract( obj )
  362. {
  363. =09
  364. =09
  365.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  366.     {
  367.         var el =3D obj.layers[intLayer];        =09
  368.         document.all[el.id] =3D new Object    =09
  369.         var newEl =3D document.all[el.id];    =09
  370.     =09
  371.         newEl.id =3D el.id;                            =09
  372.         newEl.style =3D new Object;                    =09
  373.         newEl.style.pixelTop =3D parseInt(el.top);
  374.         newEl.style.pixelLeft =3D parseInt(el.left);
  375.         if (null!=3Del.clip)=20
  376.         {
  377.             newEl.offsetWidth =3D el.clip.width;    =09
  378.             newEl.offsetHeight =3D el.clip.height
  379.         }
  380.     =09
  381.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  382.             newEl.style.visibility =3D IE_HIDDEN;
  383.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  384.             newEl.style.visibility =3D IE_VISIBLE;
  385.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  386.             newEl.style.visibility =3D IE_INHERIT;
  387.         else
  388.             newEl.style.visibility =3D "";
  389.     =09
  390.         newEl.style.zIndex =3D el.zIndex;
  391.         newEl.style.backgroundColor =3D el.bgColor;
  392.         newEl.style.backgroundImage =3D "url("+el.background+")";
  393.         newEl.NSLayer =3D el;                        =09
  394.     =09
  395.     =09
  396.     =09
  397.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  398.         {
  399.             var image =3D el.document.images[intLoop]    =09
  400.             var    imageName =3D image.name;                =09
  401.             if ( imageName =3D=3D null )                =09
  402.                 continue;                            =09
  403.         =09
  404.             document.all[imageName] =3D image;        =09
  405.             document.images[imageName] =3D image;        =09
  406.         }
  407.     =09
  408.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  409.         {
  410.             var form =3D el.document.forms[intLoop];    =09
  411.             var formName =3D form.name;                =09
  412.             if ( formName =3D=3D null )
  413.                 continue;
  414.             document.all[formName] =3D form;            =09
  415.             document.forms[formName] =3D form;        =09
  416.         =09
  417.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  418. innerLoop++)
  419.             {
  420.                 var element =3D form.elements[innerLoop]=09
  421.                 var elementName =3D element.name;
  422.                 if ( elementName =3D=3D null )            =09
  423.                     continue;
  424.                 document.all[elementName] =3D element;=09
  425.             }
  426.         }
  427.         if ( el.layers.length > 0 )                =09
  428.             Extract(el)                            =09
  429.     }
  430. }
  431. function Scene( duration )
  432. {
  433.     this.duration =3D duration;
  434. }
  435. function InitializeScenes()
  436. {
  437.     var objScene;                            =09
  438.     var sceneNumber =3D 0;                    =09
  439. =09
  440.     for ( sceneName in Scenes )
  441.     {
  442.         objScene =3D Scenes[sceneName];        =09
  443.         objScene.number =3D parseInt(sceneNumber);                =09
  444.         objScene.name =3D sceneName;                    =09
  445.         objScene.HTML =3D document.all[sceneName];    =09
  446.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  447.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  448.             objScene.duration =3D DUR_FOREVER;
  449.         InitializePlayers( objScene );        =09
  450.     =09
  451.         if ( objScene.entryTrans =3D=3D null )
  452.         {
  453.             objScene.entryTrans =3D new Object();
  454.             objScene.entryTrans.type =3D NULL_TRANSITION;
  455.         }
  456.     =09
  457.         if ( objScene.Bhv !=3D null )
  458.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  459. bhvIdx++ )=09
  460.                 bhv.Initialize( objScene, bhv);
  461.         objScene.numBhv =3D bhvIdx;                                            =09
  462.         sceneArray[sceneNumber++] =3D objScene;=09
  463.     }
  464.     nScenes =3D sceneNumber;                    =09
  465. }
  466. function StopEverythingOnScenes( fPause )
  467. {
  468.     var objScene;                            =09
  469.     for ( sceneName in Scenes )
  470.     {
  471.         objScene =3D Scenes[sceneName];                    =09
  472.     =09
  473.     =09
  474.         if ( objScene.Bhv !=3D null )
  475.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  476. bhvIdx++ )=09
  477.                 bhv.StopEverything( bhv, fPause );
  478.         StopEverythingOnPlayers( objScene, fPause );        =09
  479.     }
  480.     return;
  481. }
  482. function ChangeScene( nextSceneNumber )
  483. {
  484.     var    previousScene =3D currentScene;                    =09
  485.     StopSceneTimers();                                    =09
  486.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  487.     currentScene.previousScene =3D previousScene;            =09
  488.     if ( currentScene.duration =3D=3D null )                =09
  489.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  490. =09
  491.     if ( currentScene.Bhv !=3D null )
  492.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  493.         {
  494.             var bhv =3D currentScene.Bhv[bhvIdx]
  495.             if ( bhv =3D=3D null)                            =09
  496.                 continue;
  497.             var delay =3D bhv.delay
  498.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  499.                 bhv.Start( bhv );                                    =09
  500.             else if ( delay > 0 )                                =09
  501.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  502.         }
  503.     StartScenePlayers( currentScene );                            =09
  504.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  505. SceneTransitionDone );=09
  506. =09
  507.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  508.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  509. TMR_SCENE );
  510.     StatusChange();                                        =09
  511.     return;
  512. }
  513. function SceneTransitionDone( objScene )
  514. {
  515. =09
  516. =09
  517.     if ( currentScene.previousScene !=3D null )
  518.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  519. =09
  520.     if ( currentScene.Bhv !=3D null )
  521.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  522.         {
  523.             var bhv =3D currentScene.Bhv[bhvIdx]
  524.             if ( bhv =3D=3D null)                            =09
  525.                 continue;
  526.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  527.                 bhv.Start( bhv );                                =09
  528.         }
  529.     =09
  530.     StartScenePlayersAfterTransition( currentScene );=09
  531. }
  532. function SceneExit( thisScene, nextScene )
  533. {
  534.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  535. nextScene.number;
  536.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  537. true;
  538. =09
  539. =09
  540. =09
  541.     for ( playerName in currentScene.Players )
  542.     {
  543.         objPlayer =3D currentScene.Players[playerName];        =09
  544.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  545.     }
  546. =09
  547.     if ( currentScene.Bhv !=3D null )
  548.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  549.         {
  550.             var bhv =3D currentScene.Bhv[bhvIdx]
  551.             if ( bhv =3D=3D null)                            =09
  552.                 continue;
  553.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  554.                 bhv.Stop( bhv );                        =09
  555.         }
  556. =09
  557. =09
  558.     if ( finalScene =3D=3D false )                    =09
  559.         ChangeScene( nextSceneNumber )            =09
  560.     else
  561.         ProjectComplete()                        =09
  562.     =09
  563. }
  564. function Player( delay, duration )
  565. {
  566.     this.delay =3D delay;
  567.     this.duration =3D duration;
  568. }
  569. function InitializePlayers( objScene )
  570. {
  571.     var objPlayer;                        =09
  572.     var    playerNumber =3D 0;                =09
  573.     for ( playerName in objScene.Players )
  574.     {
  575.         objPlayer =3D objScene.Players[playerName];        =09
  576.         objPlayer.number =3D playerNumber;                =09
  577.         objPlayer.name =3D playerName;                    =09
  578.         objPlayer.HTML =3D document.all[playerName];        =09
  579.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  580.         objPlayer.position =3D new Position(objPlayer);    =09
  581.     =09
  582.         if ( objPlayer.delay =3D=3D null )                    =09
  583.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  584.     =09
  585.     =09
  586.         if        ( objPlayer.entryTrans =3D=3D null )
  587.         {
  588.             objPlayer.entryTrans =3D new Object();
  589.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  590.         }=20
  591.     =09
  592.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  593.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  594.         {
  595.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  596. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  597.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  598.                     objPlayer.entryTrans.type =3D null;                            =09
  599.         }
  600.     =09
  601.         if ( objPlayer.exitTrans =3D=3D null )
  602.         {
  603.             objPlayer.exitTrans =3D new Object();
  604.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  605.         }
  606.     =09
  607.         if ( objPlayer.Bhv !=3D null )
  608.         {
  609.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  610.  
  611.                 bhv.Initialize( objPlayer, bhv);
  612.             objPlayer.numBhv =3D bhvIdx;                                    =09
  613.         }
  614.         else
  615.             objPlayer.numBhv =3D 0;
  616.         playerNumber ++;                =09
  617.     }=09
  618. }
  619. function StopEverythingOnPlayers( objScene, fPause )
  620. {
  621.     var objPlayer;                        =09
  622.     for ( playerName in objScene.Players )
  623.     {
  624.         objPlayer =3D objScene.Players[playerName];        =09
  625.     =09
  626.     =09
  627.         if ( objPlayer.Bhv !=3D null )
  628.         {
  629.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  630.  
  631.                 bhv.StopEverything( bhv, fPause );
  632.         }
  633.         DisableTrigger( objPlayer );                    =09
  634.     }=09
  635.     return;
  636. }
  637. function StartScenePlayers( objScene )
  638. {
  639. =09
  640.     for ( playerName in objScene.Players )
  641.     {
  642.         objPlayer =3D objScene.Players[playerName];        =09
  643.     =09
  644.     =09
  645.     =09
  646.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  647.             StartPlayer( objPlayer )                    =09
  648.         else if ( objPlayer.delay    > 0 )                =09
  649.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  650. TMR_SCENE);
  651.     }
  652. }
  653. function StartScenePlayersAfterTransition( objScene )
  654. {
  655. =09
  656.     for ( playerName in objScene.Players )
  657.     {
  658.         objPlayer =3D objScene.Players[playerName];        =09
  659.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  660.             StartPlayer( objPlayer )                    =09
  661.     }
  662. }
  663. function StartPlayer( objPlayer )
  664. {
  665. =09
  666.     if ( objPlayer.Bhv !=3D null )
  667.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  668.         {
  669.             var bhv =3D objPlayer.Bhv[bhvIdx]
  670.             if ( bhv =3D=3D null)                            =09
  671.                 continue;
  672.             var delay =3D bhv.delay
  673.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  674.                 bhv.Start( bhv );                                =09
  675.             else if ( delay > 0 )                                =09
  676.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  677.         }
  678. =09
  679.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  680. PlayerEntryTransitionDone );
  681. =09
  682. =09
  683.     if ( objPlayer.duration > 0 )
  684.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  685. TMR_SCENE );                                =09
  686. }
  687. function PlayerEntryTransitionDone( objPlayer )
  688. {
  689. =09
  690.     if ( objPlayer.Bhv !=3D null )
  691.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  692.         {
  693.             var bhv =3D objPlayer.Bhv[bhvIdx]
  694.             if ( bhv =3D=3D null)                            =09
  695.                 continue;
  696.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  697.                 bhv.Start( bhv );                                =09
  698.         }
  699. =09
  700.     if ( objPlayer.Triggers !=3D null )
  701.         EnableTrigger( objPlayer );
  702. }
  703. function PlayerExit( objPlayer )
  704. {
  705. =09
  706.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  707. PlayerExitTransitionDone );
  708. }
  709. function PlayerExitTransitionDone( objPlayer, finalScene )
  710. {
  711. =09
  712.     if ( objPlayer.Bhv !=3D null )
  713.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  714.         {
  715.             var bhv =3D objPlayer.Bhv[bhvIdx]
  716.             if ( bhv =3D=3D null)                            =09
  717.                 continue;
  718.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  719.                 bhv.Stop( bhv );                        =09
  720.         }
  721. =09
  722.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  723.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  724. =09
  725. =09
  726. =09
  727.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  728.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  729.     return;
  730. }
  731. function Trigger( trigType, trigBhv, player, scene )
  732. {
  733.     this.triggerType =3D trigType;
  734.     this.triggerBhv =3D trigBhv;
  735.     this.player =3D player;
  736.     this.nextSceneNum =3D scene;
  737. }
  738. function EnableTrigger( objPlayer )
  739. {
  740.     if ( sys !=3D "Netscape" )                                =09
  741.     {
  742.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  743.         for ( trx in objPlayer.Triggers )                    =09
  744.         {
  745.             var    trigger =3D objPlayer.Triggers[trx];            =09
  746.             if ( trigger.triggerType =3D=3D null )
  747.                 trigger.triggerType =3D 0;                    =09
  748.             var tt =3D trigger.triggerType;                    =09
  749.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  750.             {
  751.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  752.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  753.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  754.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  755.             }
  756.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  757.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  758.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  759.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  760.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  761.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  762.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  763.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  764.         }
  765.     }
  766.     else                                        =09
  767.     {
  768.         for ( trx in objPlayer.Triggers )        =09
  769.         {
  770.             var    trigger =3D objPlayer.Triggers[trx];=09
  771.             if ( trigger.triggerType =3D=3D null )
  772.                 trigger.triggerType =3D 0;                    =09
  773.             var tt =3D trigger.triggerType;                    =09
  774.             if ( tt=3D=3D 0 )                                    =09
  775.             {
  776.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  777. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  778.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  779.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  780.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  781.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  782.             }
  783.             else if    ( tt =3D=3D TT_BUTTONUP )
  784.             {
  785.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  786.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  787.             }
  788.             else if ( tt =3D=3D TT_BUTTONDOWN )
  789.             {
  790.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  791.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  792.             }
  793.         }
  794.     =09
  795.     }
  796. }
  797. function DisableTrigger( objPlayer )
  798. {
  799.     if ( sys !=3D "Netscape" )            =09
  800.     {
  801.         objPlayer.HTML.onmousedown =3D null;
  802.         objPlayer.HTML.onmouseup =3D null;=09
  803.         objPlayer.HTML.onmouseover =3D null;    =09
  804.         objPlayer.HTML.onmouseout =3D null;
  805.     }
  806.     else                                =09
  807.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  808. Event.MOUSEOVER | Event.MOUSEOUT );
  809. }
  810. function EventProcessor( e )
  811. {
  812.     var trigger;                                =09
  813.     var    type;                                    =09
  814.     var    button;                                    =09
  815.     var    eventType;                                =09
  816.     var objPlayer;                                =09
  817.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  818.         return;
  819.     if ( sys !=3D "Netscape" )                    =09
  820.     {
  821.         type =3D event.type;
  822.         button =3D event.button;
  823.     }
  824.     else                                        =09
  825.     {
  826.         type =3D e.type;
  827.         button =3D e.which;
  828.     }
  829. =09
  830.     if (type =3D=3D "mousedown")
  831.     {
  832.         if ( button !=3D 1 )                    =09
  833.             return;
  834.         eventType =3D TT_BUTTONDOWN;
  835.         if ( sys =3D=3D "Netscape" )            =09
  836.         {
  837.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  838.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  839.         }
  840.     }
  841.     else if (type =3D=3D "mouseup")
  842.     {
  843.         if ( button !=3D 1 )                    =09
  844.             return;
  845.         eventType =3D TT_BUTTONUP;
  846.         if ( sys =3D=3D "Netscape" )            =09
  847.         {
  848.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  849.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  850.         }
  851.     }
  852.     else if (type =3D=3D "mouseover")
  853.     {
  854.         eventType =3D TT_MOUSEOVER;
  855.     }
  856.     else if (type =3D=3D "mouseout")
  857.     {
  858.         eventType =3D TT_MOUSEOUT;
  859.     }
  860.     var triggerArray =3D objPlayer.Triggers;        =09
  861.     var trigger;                                =09
  862. =09
  863.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  864.     {
  865.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  866. eventType) )
  867.         {
  868.         =09
  869.         =09
  870.         =09
  871.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  872.             {
  873.             =09
  874.             =09
  875.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  876. =3D=3D "") )
  877.                     SceneExit( currentScene );
  878.                 else
  879.                 {
  880.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  881.                     {
  882.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  883.                             InitializePlayers( sceneArray[ii] );
  884.                     }
  885.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  886.                 }
  887.             }
  888.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  889.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  890.             else=20
  891.             {
  892.             =09
  893.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  894.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  895.                 bhv.Trigger( bhv, eventType );                                =09
  896.             }  =09
  897.         }
  898.     }
  899.     return;=09
  900. }
  901. function Transition( type, rate, flyFrom, flySubtype )
  902. {
  903.     this.type =3D type;
  904.     this.rate =3D rate;
  905.     this.flyFrom =3D flyFrom;
  906.     this.flySubtype =3D flySubtype;
  907. }
  908. function StartTransition( transObj, trans, visibility, callback )
  909. {
  910.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  911. =09
  912. =09
  913. =09
  914.     if    ( ("Netscape" =3D=3D sys) ||=20
  915.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  916. NULL_TRANSITION) ) )
  917.     {
  918.         SetVisibility( transObj.HTML, visibility );
  919.         callback( transObj );
  920.         return;
  921.     }
  922. =09
  923. =09
  924. =09
  925. =09
  926.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  927. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  928.     {
  929.         StartTextFlyin( transObj );
  930.         return;
  931.     }
  932. =09
  933.     if ( platform !=3D "Win32" )
  934.     {
  935.         SetVisibility( transObj.HTML, visibility );
  936.         callback( transObj );
  937.         return;
  938.     }
  939.     =09
  940. =09
  941. =09
  942. =09
  943. =09
  944. =09
  945.     if ( trans.type =3D=3D NULL_TRANSITION )
  946.     {
  947.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  948. transition=3D0)";
  949.     }
  950.     else    =09
  951.     {
  952.         duration =3D TRANSITION_RATES[trans.rate];
  953.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  954. ", transition=3D" + trans.type + ")";
  955.     }
  956.     stNoInput++;                                    =09
  957.     transObj.HTML.filters(0).Apply();                =09
  958. =09
  959.     SetVisibility( transObj.HTML, visibility );        =09
  960. =09
  961.     transObj.HTML.filters(0).Play()                    =09
  962.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  963. }
  964. function TransitionDoneEvent( )
  965. {
  966.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  967.     stNoInput--;                                                =09
  968.     if        ( type =3D=3D OBJ_SCENE )
  969.     {
  970.     =09
  971.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  972. currentScene.name) )
  973.             SceneTransitionDone();
  974.     }
  975.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  976.     {
  977.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  978.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  979.             PlayerEntryTransitionDone( objPlayer ); =20
  980.         else                                                    =09
  981.             PlayerExitTransitionDone( objPlayer, false );
  982.     }
  983.     return;
  984. }
  985. function InitializeTextFlyin( objPlayer )
  986. {
  987.     if ( sys =3D=3D "Netscape" )                                    =09
  988.         return false;
  989.     var    transition =3D objPlayer.entryTrans;                        =09
  990.     var    transUnits =3D transition.flySubtype;                        =09
  991.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  992. =09
  993.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  994. transition.flyFrom : FLYIN_TOP;    =09
  995.     =09
  996. =09
  997.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  998.     {
  999.         var    textHTML    =3D objPlayer.HTML;                =09
  1000.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1001.         var    newInnerHTML    =3D "";                        =09
  1002.     =09
  1003.         transition.textOrder =3D new Array();                =09
  1004.         textOrder =3D transition.textOrder;                =09
  1005. =09
  1006.     =09
  1007.     =09
  1008.     =09
  1009.     =09
  1010.         var flyinIdx =3D 0;                        =09
  1011.         var    flyinBuffer =3D "";
  1012.     =09
  1013.     =09
  1014.     =09
  1015.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1016. style=3D'position:relative;visibility:hidden;'" : " =
  1017. style=3D'visibility:hidden;'";
  1018.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1019.         {
  1020.         =09
  1021.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1022.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1023.             while ( letterIdx<oldInnerHTML.length )
  1024.             {
  1025.             =09
  1026.             =09
  1027.             =09
  1028.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1029. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1030.                 {
  1031.                     if ( charNext =3D=3D "<" )                                                                =09
  1032.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1033.                     else
  1034.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1035.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1036.                     newInnerHTML +=3D tagString;
  1037.                     letterIdx =3D endTagIdx;                                            =09
  1038.                 =09
  1039.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1040.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1041.                         break;
  1042.                 }
  1043.             =09
  1044.                 else
  1045.                 {
  1046.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1047.                     newInnerHTML +=3D thisChar;
  1048.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1049.                         break;                                        =09
  1050.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1051. )    =09
  1052.                         break;
  1053.                 }
  1054.             }
  1055.             newInnerHTML +=3D "</span>"
  1056.             textOrder[flyinIdx] =3D new Object();
  1057.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1058.             flyinIdx++;                                                            =09
  1059.         }
  1060.     =09
  1061.         if ( flyinIdx =3D=3D 0 )
  1062.             return false;
  1063.     =09
  1064.         textHTML.innerHTML =3D newInnerHTML;
  1065.         transition.numUnits =3D flyinIdx;                        =09
  1066.     }
  1067. =09
  1068. =09
  1069. =09
  1070.     textOrder =3D transition.textOrder;
  1071.     var currentEl =3D document.all[textOrder[0].name];    =09
  1072.     var currentOffset =3D currentEl.offsetLeft;=09
  1073.     var previousEl, previousOffset;
  1074.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1075.     {
  1076.         previousOffset =3D currentOffset;                            =09
  1077.         previousEl =3D currentEl;
  1078.         textElName =3D textOrder[count].name;                    =09
  1079.         currentEl =3D document.all[textElName];
  1080.         SetVisibility( currentEl, IE_HIDDEN );
  1081.         currentOffset =3D currentEl.offsetTop;
  1082.     =09
  1083.     =09
  1084.     =09
  1085.     =09
  1086.     =09
  1087.     =09
  1088.         if ( currentOffset !=3D previousOffset )                                =09
  1089.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1090.                 previousEl.innerHTML =3D "<br>";
  1091.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1092.             direction =3D count % FLYIN_ROTATE;            =09
  1093.         else
  1094.             direction =3D transDirection;
  1095.     =09
  1096.         if        ( direction =3D=3D FLYIN_LEFT )
  1097.         {
  1098.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1099. currentEl.offsetParent.offsetWidth);
  1100.             currentEl.style.posLeft =3D tempPos;                    =09
  1101.             textOrder[count].dx =3D -movePerTick;                    =09
  1102.             textOrder[count].dy =3D 0;
  1103.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1104.         }
  1105.         else if ( direction =3D=3D FLYIN_RIGHT )
  1106.         {
  1107.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1108. currentEl.offsetParent.offsetLeft;
  1109.             currentEl.style.posLeft =3D tempPos;
  1110.             textOrder[count].dx =3D movePerTick;                    =09
  1111.             textOrder[count].dy =3D 0;
  1112.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1113.         }
  1114.         else if    ( direction =3D=3D FLYIN_TOP )
  1115.         {
  1116.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1117. currentEl.offsetParent.offsetHeight);
  1118.             currentEl.style.posTop =3D tempPos;
  1119.             textOrder[count].dx =3D 0;
  1120.             textOrder[count].dy =3D (-movePerTick);                =09
  1121.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1122.         }
  1123.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1124.         {
  1125.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1126. currentEl.offsetParent.style.posTop;
  1127.             currentEl.style.posTop =3D tempPos;
  1128.             textOrder[count].dx =3D 0;
  1129.             textOrder[count].dy =3D movePerTick;                    =09
  1130.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1131.         }
  1132.     }
  1133. =09
  1134.     transition.charIdx =3D 0;                            =09
  1135.     transition.moveIdx =3D 0;                            =09
  1136.     textElName =3D transition.textOrder[0].name;
  1137.     transition.currentEl =3D document.all[textElName];=09
  1138.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1139.     return true;
  1140. }
  1141. function StartTextFlyin( objPlayer )
  1142. {
  1143. =09
  1144.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1145.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1146. }
  1147. function TextFlyinTick( objPlayer )
  1148. {
  1149.     var    transition =3D objPlayer.entryTrans;                    =09
  1150.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1151.     var textEl =3D transition.currentEl;                        =09
  1152. =09
  1153. =09
  1154.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1155.     {
  1156.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1157.         textEl.style.posLeft -=3D spanObj.dx;
  1158.         return false;                                        =09
  1159.     }
  1160.     =09
  1161. =09
  1162.     textEl.style.posTop =3D 0;                                =09
  1163.     textEl.style.posLeft =3D 0;
  1164.     =09
  1165. =09
  1166.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1167. transition.textOrder.length )=09
  1168.     {
  1169.         PlayerEntryTransitionDone( objPlayer );                =09
  1170.         return true;                                        =09
  1171.     }
  1172.     else
  1173.     {
  1174.         transition.moveIdx =3D 0;                                =09
  1175.         textElName =3D transition.textOrder[charIdx].name;
  1176.         transition.currentEl =3D document.all[textElName];    =09
  1177.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1178.         return false;                                        =09
  1179.     }                                                        =09
  1180. }
  1181. var    SND_DUR_SCENE            =3D -1;=09
  1182. var    SND_DUR_PROJECT            =3D 0;=09
  1183. var ST_WAV                    =3D 1;=09
  1184. var    ST_MID                    =3D 2;=09
  1185. var    NAV_EXT                    =3D "nav"=09
  1186. var MidiTag                    =3D null;=09
  1187. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1188. {
  1189. =09
  1190.     this.Initialize =3D InitializeSound;
  1191.     this.Start =3D StartSound;
  1192.     this.Trigger =3D StartSound;
  1193.     this.Stop =3D StopSound;
  1194.     this.StopEverything =3D StopEverythingOnSounds;
  1195. =09
  1196.     this.delay =3D delay;
  1197.     this.duration =3D duration;
  1198.     this.loop =3D loop;
  1199.     this.tagName =3D tagName;
  1200.     this.fileName =3D fileName;
  1201.     this.soundType =3D soundType;
  1202. }
  1203. function InitializeSound( objParent, objSound )
  1204. {
  1205.     if ( sys =3D=3D "Netscape" )
  1206.     {
  1207.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1208.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1209.         return;
  1210.     }
  1211.     objSound.objParent =3D objParent;                =09
  1212.     objSound.html =3D document.all[objSound.tagName];=09
  1213.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1214. =09
  1215. =09
  1216.     if (objSound.soundType =3D=3D ST_MID )
  1217.     {
  1218.         if ( MidiTag =3D=3D null )                    =09
  1219.             MidiTag =3D objSound.html;            =09
  1220.         else
  1221.             objSound.html =3D MidiTag;            =09
  1222.     }        =09
  1223. }
  1224. function StartSound( objSound )
  1225. {
  1226.     if ( sys =3D=3D "Netscape" )                    =09
  1227.     {
  1228.         if ( objSound.html !=3D null )            =09
  1229.             objSound.html.play(objSound.navLoop);
  1230.         return;
  1231.     }
  1232.     objSound.html.src =3D objSound.fileName;        =09
  1233.     objSound.html.loop =3D objSound.loop;            =09
  1234.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1235.         objSound.html.volume =3D 0;                    =09
  1236.     if ( objSound.duration > 0 )
  1237.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1238. TMR_PROJ );
  1239. }
  1240. function StopSound( objSound, fPause )
  1241. {
  1242.     if ( sys =3D=3D "Netscape" )                    =09
  1243.     {
  1244.         if ( objSound.html !=3D null )            =09
  1245.             objSound.html.stop();
  1246.         return;
  1247.     }
  1248.     objSound.html.loop =3D 0;
  1249.     objSound.html.src =3D "";                            =09
  1250.     if ( objSound.soundType =3D=3D ST_WAV )
  1251.         objSound.html.volume =3D -10000;
  1252. }
  1253. function StopEverythingOnSounds( objSound )
  1254. {
  1255.     StopSound( objSound, true );
  1256.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1257.         objSound.html.volume =3D -500;                        =09
  1258. }
  1259. var    SND_DUR_SCENE            =3D -1;=09
  1260. var    SND_DUR_PROJECT            =3D 0;=09
  1261. function Swapper( idle, hover, click )
  1262. {
  1263. =09
  1264.     this.Initialize =3D InitializeSwap;
  1265.     this.Start =3D StartSwap;
  1266.     this.Trigger =3D TriggerSwap;
  1267.     this.Stop =3D StopSwap;
  1268.     this.StopEverything =3D StopSwap;
  1269. =09
  1270.     this.idle =3D idle;
  1271.     this.hover =3D hover;
  1272.     this.click =3D click;
  1273. }
  1274. function InitializeSwap( objParent, objSwap )
  1275. {
  1276.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1277.         return;
  1278. =09
  1279.     var    idle    =3D objSwap.idle;                        =09
  1280.     var    hover    =3D objSwap.hover;
  1281.     var    click    =3D objSwap.click;
  1282. =09
  1283. =09
  1284. =09
  1285. =09
  1286. =09
  1287. =09
  1288. =09
  1289.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1290. !=3D null) )
  1291.     {
  1292.         SetVisibility( document.all[hover], IE_HIDDEN );
  1293.         objSwap.srcHover =3D document.all[hover].src;
  1294.         document.all[hover].src =3D "";
  1295.     }
  1296.     else
  1297.         objSwap.srcHover =3D document.all[idle].src;
  1298.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1299. !=3D null) )
  1300.     {
  1301.         SetVisibility( document.all[click], IE_HIDDEN );
  1302.         objSwap.srcClick =3D document.all[click].src;
  1303.         document.all[click].src =3D "";
  1304.     }
  1305.     else
  1306.         objSwap.srcClick =3D document.all[idle].src;
  1307. =09
  1308.     objSwap.srcIdle =3D document.all[idle].src;
  1309. }
  1310. function StartSwap( objSwap )
  1311. {
  1312. =09
  1313. }
  1314. function TriggerSwap( objSwap, eventType )
  1315. {
  1316.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1317.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1318.     else if ( eventType =3D=3D TT_BUTTONUP )
  1319.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1320.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1321.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1322.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1323.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1324.     return;
  1325. }
  1326. function StopSwap( objSwap, fPause )
  1327. {
  1328.     if ( fPause )                        =09
  1329.         return;
  1330. }
  1331. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1332. var    PE_STOP        =3D 0;                            =09
  1333. var    PE_AGAIN    =3D 1;                            =09
  1334. var    PE_REV        =3D 2;                            =09
  1335. var    PE_EXIT        =3D 3;                            =09
  1336. var    PD_FWD        =3D 1;
  1337. var    PD_BACK        =3D -1;
  1338. function Point( x, y, rate )
  1339. {
  1340.     this.x =3D x;
  1341.     this.y =3D y;
  1342.     this.rate =3D rate;
  1343. }
  1344. function Paths( delay, edgeEffect )
  1345. {
  1346. =09
  1347.     this.Initialize =3D InitializePathAnimation;
  1348.     this.Start =3D StartPathAnimation;
  1349.     this.Trigger =3D StartPathAnimation;
  1350.     this.Stop =3D StopPathAnimation;
  1351.     this.StopEverything =3D StopPathAnimation;
  1352. =09
  1353.     this.delay =3D delay;
  1354.     this.edgeEffect =3D edgeEffect;
  1355. }
  1356. function InitializePathAnimation( objPlayer, path )
  1357. {
  1358.     var    segment;                                =09
  1359.     var pathIndex;
  1360.     var totalDistance;                            =09
  1361.     var    distanceX;                                =09
  1362.     var    distanceY;
  1363.     var dx;                                        =09
  1364.     var    dy;
  1365.     var travelTime;                                =09
  1366.     var    remX;                                    =09
  1367.     var    remY;
  1368. =09
  1369.     if ( stProjState !=3D PS_UNINITIALIZED )
  1370.     {
  1371.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1372.         return;
  1373.     }
  1374.     path.objPlayer =3D objPlayer;                    =09
  1375.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1376.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1377. =09
  1378. =09
  1379.     path[0].x -=3D halfWidth;
  1380.     path[0].y -=3D halfHeight;
  1381.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1382.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1383.     {
  1384.         px =3D parseInt(pathIndex);                =09
  1385.         segment =3D path[px];                        =09
  1386.     =09
  1387.     =09
  1388.     =09
  1389.         path[px+1].x -=3D halfWidth;
  1390.         path[px+1].y -=3D halfHeight;
  1391.     =09
  1392.         distanceX =3D path[px+1].x - segment.x;    =09
  1393.         distanceY =3D path[px+1].y - segment.y;    =09
  1394.     =09
  1395.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1396. (distanceY*distanceY) );
  1397.     =09
  1398.     =09
  1399.         travelTime =3D Math.round(totalDistance / =
  1400. PATH_PER_TICK[segment.rate]);
  1401.     =09
  1402.     =09
  1403.         if ( distanceX > 0 )                        =09
  1404.             dx =3D Math.floor( distanceX / travelTime );=09
  1405.         else if ( distanceX < 0 )                    =09
  1406.             dx =3D Math.ceil( distanceX / travelTime );=09
  1407.         else
  1408.             dx =3D 0;
  1409.     =09
  1410.     =09
  1411.     =09
  1412.     =09
  1413.         remX =3D distanceX % travelTime;
  1414.     =09
  1415.         if ( distanceY > 0 )                        =09
  1416.             dy =3D Math.floor( distanceY / travelTime );
  1417.         else if ( distanceY < 0 )
  1418.             dy =3D Math.ceil( distanceY / travelTime );
  1419.         else
  1420.             dy =3D 0;
  1421.         remY =3D distanceY % travelTime;
  1422.         segment.number =3D px;                        =09
  1423.         segment.ticks =3D 0;
  1424.         segment.travelTime =3D travelTime;
  1425.         segment.dx =3D dx;
  1426.         segment.dy =3D dy;
  1427.         segment.remX =3D remX;
  1428.         segment.remY =3D remY;
  1429.     }
  1430.     path.numSegs =3D parseInt(pathIndex);                =09
  1431.     path.dir =3D PD_FWD;                                        =09
  1432.     return;
  1433. }
  1434. function StartPathAnimation( path )
  1435. {
  1436.     path.currentSegment =3D path[0];    =09
  1437.     path.currentSegment.ticks =3D 0;    =09
  1438.     path.cntSegs =3D 0;                                =09
  1439. =09
  1440. =09
  1441.     if ( path.dir =3D=3D PD_BACK )                            =09
  1442.     {
  1443.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1444.         {
  1445.             path[ii].dx *=3D -1;
  1446.             path[ii].dy *=3D -1;
  1447.             path[ii].remX *=3D -1;
  1448.             path[ii].remY *=3D -1;
  1449.         }
  1450.         path.dir =3D PD_FWD;                                =09
  1451.     }
  1452.     StartAnimationTimer( path, PathAnimationTick );
  1453. }
  1454. function StopPathAnimation( path, fPause )
  1455. {
  1456.     return;
  1457. }
  1458. function PathAnimationTick( path )
  1459. {
  1460.     var    objPlayer =3D path.objPlayer;            =09
  1461.     var segment =3D path.currentSegment;        =09
  1462.     var    currentPosition =3D objPlayer.position;=09
  1463.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1464.     {
  1465.         newX =3D currentPosition.x + segment.dx;        =09
  1466.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1467.             segment.remX > 0 ? newX++ : newX--;
  1468.         newY =3D currentPosition.y + segment.dy;        =09
  1469.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1470.             segment.remY > 0 ? newY++ : newY--;
  1471.         currentPosition.SetPosition( newX, newY );=09
  1472.         return false;                            =09
  1473.     }
  1474. =09
  1475. =09
  1476.     if ( ++path.cntSegs < path.numSegs )
  1477.     {
  1478.     =09
  1479.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1480.         path.currentSegment.ticks =3D 0;                            =09
  1481.             =09
  1482.         return false;
  1483.     }
  1484.     =09
  1485. =09
  1486.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1487.     {
  1488.     =09
  1489.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1490.     =09
  1491.         path.currentSegment =3D path[0];                =09
  1492.         path.currentSegment.ticks =3D 0;                =09
  1493.         path.cntSegs =3D 0;                            =09
  1494.         return false;                                =09
  1495.     }                        =09
  1496.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1497.     {
  1498.         path.dir *=3D -1;                                =09
  1499.     =09
  1500.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1501.         {
  1502.             path[ii].dx *=3D -1;
  1503.             path[ii].dy *=3D -1;
  1504.             path[ii].remX *=3D -1;
  1505.             path[ii].remY *=3D -1;
  1506.         }
  1507.         path.currentSegment.ticks =3D 0;                =09
  1508.         path.cntSegs =3D 0;                            =09
  1509.         return false;
  1510.     }
  1511.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1512.     {
  1513.         PlayerExit( objPlayer );
  1514.         return true;
  1515.     }
  1516.     else
  1517.         return true;                                =09
  1518. }
  1519. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1520. function Size( zoom, rate )
  1521. {
  1522.     this.zoom =3D zoom;
  1523.     this.rate =3D rate;
  1524. }
  1525. function Grows( delay )
  1526. {
  1527. =09
  1528.     this.Initialize =3D InitializeGrowAnimation;
  1529.     this.Start =3D StartGrowAnimation;
  1530.     this.Trigger =3D StartGrowAnimation;
  1531.     this.Stop =3D StopGrowAnimation;
  1532.     this.StopEverything =3D StopGrowAnimation;
  1533. =09
  1534.     this.delay =3D delay;
  1535. }
  1536. function InitializeGrowAnimation( objPlayer, grow )
  1537. {
  1538.     if ( sys =3D=3D "Netscape" )
  1539.         return;
  1540.     var    child =3D objPlayer.HTML.children[0];                    =09
  1541.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1542. =09
  1543. =09
  1544. =09
  1545.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1546.     {
  1547.         grow.realWidth =3D child.width;
  1548.         grow.realHeight =3D child.height;
  1549.     }
  1550.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1551.     {
  1552.         grow =3D null;                                        =09
  1553.         return;
  1554.     }
  1555.     grow.objPlayer =3D objPlayer;                                =09
  1556. =09
  1557.     grow.currentSegment =3D grow[0];                            =09
  1558.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1559. =09
  1560. =09
  1561. =09
  1562.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1563.     child.height *=3D (grow.currentSegment.zoom / 100);
  1564. =09
  1565.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1566.     {
  1567.         gx =3D parseInt(growIndex);                =09
  1568.         segment =3D grow[gx];                        =09
  1569.         if ( grow[gx+1] =3D=3D null )                =09
  1570.         {
  1571.             grow.finalSegment =3D grow[gx-1];        =09
  1572.             break;                                =09
  1573.         }
  1574.     =09
  1575.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1576.         if ( growth >=3D 0 )                                        =09
  1577.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1578.         else
  1579.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1580.     =09
  1581.         growthTicks =3D growth / growthFactor;        =09
  1582.     =09
  1583.         segment.number =3D gx;                        =09
  1584.         segment.growth =3D growth;
  1585.         segment.growthFactor =3D growthFactor;
  1586.         segment.growthTicks =3D growthTicks;
  1587.         segment.currentTicks =3D 0;
  1588.     }
  1589. }
  1590. function StartGrowAnimation( grow )
  1591. {=09
  1592.     if ( sys =3D=3D "Netscape" )
  1593.         return;
  1594.     grow.currentSegment =3D grow[0];                        =09
  1595.     grow.currentTicks =3D 0;
  1596.     StartAnimationTimer( grow, GrowAnimationTick );
  1597. }
  1598. function StopGrowAnimation( grow, fPause )
  1599. {
  1600.     return;
  1601. }
  1602. function GrowAnimationTick( grow )
  1603. {
  1604.     if ( sys =3D=3D "Netscape" )
  1605.         return true;                                    =09
  1606.     var    objPlayer =3D grow.objPlayer;                        =09
  1607.     var    child =3D objPlayer.HTML.children[0];                =09
  1608.     var segment =3D grow.currentSegment;                    =09
  1609.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1610.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1611.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1612.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1613.         return false;                                    =09
  1614.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1615.         return true;                                    =09
  1616.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1617.     grow.currentTicks =3D 0;
  1618.     return false;                                        =09
  1619. }
  1620. function Timer()
  1621. {
  1622.     if ( Project.tickRate =3D=3D null )        =09
  1623.         this.tickRate =3D DEFAULT_TICK_RATE;
  1624.     else
  1625.         this.tickRate =3D Project.tickRate;
  1626.     this.oneShots =3D new Array();
  1627.     this.animations =3D new Array();
  1628.     this.tickCounter =3D 0;                        =09
  1629.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1630.     this.timerID =3D null;
  1631.     this.StartTicking =3D StartTicking;            =09
  1632.     this.StopTicking =3D StopTicking;
  1633. =09
  1634. }
  1635. function StartTicking()
  1636. {
  1637.     if ( this.timerID =3D=3D null )
  1638.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1639. }
  1640. function StopTicking()
  1641. {
  1642.     if ( this.timerID !=3D null )
  1643.         clearInterval( this.timerID );
  1644.     this.timerID =3D null;
  1645. }
  1646. function TimerTick()
  1647. {
  1648.     var timerEvent;
  1649. =09
  1650.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1651.     {
  1652.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1653.             continue;                                        =09
  1654.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1655.             tickTimer.animations[ii] =3D null;                =09
  1656.     }
  1657. =09
  1658.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1659.     {
  1660.     =09
  1661.         var length =3D tickTimer.oneShots.length;                =09
  1662.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1663.         {
  1664.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1665.                 continue;                                    =09
  1666.         =09
  1667.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1668.             {
  1669.                 tickTimer.oneShots[ii] =3D null;                =09
  1670.                 timerEvent.callback( timerEvent.callbackObj );=09
  1671.             }
  1672.         }
  1673.     }
  1674.     return;
  1675. }
  1676. function StartOneShotTimer( obj, time, callback, type )
  1677. {
  1678.     var    timerIndex;                                =09
  1679.     var timerEvent =3D new Object();                =09
  1680. =09
  1681.     timerEvent.callbackObj =3D obj;                =09
  1682.     timerEvent.callback =3D callback;                =09
  1683.     timerEvent.type =3D type;                        =09
  1684. =09
  1685. =09
  1686.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1687. tickTimer.ticksPerSecond);
  1688.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1689. timerIndex++ );=09
  1690.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1691.     return;
  1692. }
  1693. function StartAnimationTimer( obj, callback )
  1694. {
  1695.     var timerIndex;=20
  1696.     timerEvent =3D new Object();
  1697.     timerEvent.callbackObj =3D obj;                =09
  1698.     timerEvent.callback =3D callback;                =09
  1699.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1700. timerIndex++);=09
  1701.     tickTimer.animations[timerIndex] =3D timerEvent;
  1702. }
  1703. function StopSceneTimers()
  1704. {
  1705.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1706.     {
  1707.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1708.             continue;
  1709.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1710.             tickTimer.oneShots[ii] =3D null;            =09
  1711.     }
  1712. =09
  1713.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1714.         tickTimer.animations[ii] =3D null;
  1715. }
  1716. =09
  1717. function KillTimer()
  1718. {
  1719.     if ( tickTimer !=3D null )                    =09
  1720.     {
  1721.         window.clearTimeout( tickTimer.timerID);=09
  1722.         tickTimer =3D null;                        =09
  1723.     }
  1724. }
  1725. function SetColor(el, color)=20
  1726. {
  1727.     if ( el.style =3D=3D null )                =09
  1728.         return;
  1729. =09
  1730.     el.style.backgroundColor =3D color;    =09
  1731.     if ("Netscape"=3D=3Dsys)=20
  1732.         el.NSLayer.bgColor =3D color;        =09
  1733. }
  1734. function SetZIndex(el, zindex)=20
  1735. {
  1736.     if ( el.style =3D=3D null )                =09
  1737.         return;
  1738. =09
  1739.     el.style.zIndex =3D zindex;            =09
  1740.     if ("Netscape"=3D=3Dsys)=20
  1741.         el.NSLayer.zIndex =3D zindex        =09
  1742. }
  1743. function SetVisibility(el, val)=20
  1744. {
  1745.     if ( el.style =3D=3D null )                =09
  1746.         return;
  1747.     el.style.visibility =3D val;            =09
  1748.        =20
  1749.     if ( "Netscape"=3D=3Dsys )                =09
  1750.     {
  1751.         if        ( val =3D=3D IE_HIDDEN )
  1752.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1753.         else if ( val =3D=3D IE_VISIBLE )
  1754.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1755.         else if ( val =3D=3D IE_INHERIT )
  1756.             el.NSLayer.visibility =3D NAV_INHERIT;
  1757.         else
  1758.             el.NSLayer.visibility =3D "";
  1759.     }
  1760. }
  1761. function Position( obj )
  1762. {
  1763.     this.object =3D obj;                        =09
  1764.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1765.     this.y =3D obj.HTML.style.pixelTop;        =09
  1766.     this.SetPosition =3D SetPosition;
  1767. }
  1768. function SetPosition( newX, newY )=20
  1769. {
  1770.     var el =3D this.object.HTML;                =09
  1771.     if ( el.style =3D=3D null )                    =09
  1772.         return;
  1773.                 =09
  1774.     el.style.pixelTop =3D newY;    =09
  1775.     el.style.pixelLeft =3D newX;
  1776.     this.x =3D newX;                            =09
  1777.     this.y =3D newY;
  1778.     if ( "Netscape"=3D=3Dsys )                    =09
  1779.     {
  1780.         el.NSLayer.top =3D parseInt( newY );
  1781.         el.NSLayer.left =3D parseInt( newX );
  1782.         el.offsetTop =3D el.NSLayer.top;
  1783.         el.offsetLeft =3D el.NSLayer.left;
  1784.     }
  1785. }
  1786. function SetContent(el, content)=20
  1787. {
  1788.     if ( el.style =3D=3D null )                    =09
  1789.         return;
  1790.     if ( "Netscape"=3D=3Dsys )                    =09
  1791.     {
  1792.         el.NSLayer.document.open();            =09
  1793.         el.NSLayer.document.write(content);    =09
  1794.         el.NSLayer.document.close();        =09
  1795.     }
  1796.     else                                    =09
  1797.         el.innerHTML=3Dcontent;
  1798. }
  1799. function SetupButtons()
  1800. {
  1801.     var rtn =3D false;                    =09
  1802.     if ( document.all.Pause !=3D null )
  1803.     {
  1804.         document.all.Pause.onclick =3D Pause;
  1805.         strPause =3D document.all.Pause.value.split( '/' );
  1806.         document.all.Pause.value =3D strPause[0];
  1807.     }
  1808.     if (document.all.Stop !=3D null )
  1809.         document.all.Stop.onclick =3D Stop;
  1810.     if ( document.all.Forward !=3D null )
  1811.         document.all.Forward.onclick =3D Forward;
  1812.     if ( document.all.Backward !=3D null )
  1813.         document.all.Backward.onclick =3D Backward;
  1814.     if ( document.all.Webpage !=3D null )
  1815.         document.all.Webpage.onclick =3D GotoWebpage;
  1816.     if ( document.all.SceneStatus !=3D null )
  1817.         formStatus =3D document.all.SceneStatus;
  1818.     if ( document.all.Start !=3D null )
  1819.     {
  1820.         document.all.Start.onclick =3D Start;
  1821.         strPlay =3D document.all.Start.value.split( '/' );
  1822.         document.all.Start.value =3D strPlay[0];
  1823.         rtn =3D true;
  1824.     }
  1825.     else
  1826.         rtn =3D false;
  1827.     if ( document.all.NavigationButtons !=3D null )
  1828.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1829.     return rtn;
  1830. }
  1831. function Start()
  1832. {
  1833.     if ( stNoInput )                                    =09
  1834.         return;
  1835.     if ( stButtons =3D=3D true )                            =09
  1836.     {
  1837.         document.all.Start.value =3D strPlay[1];
  1838.         if ( document.all.Pause !=3D null )
  1839.         {
  1840.             document.all.Pause.value =3D strPause[0];
  1841.         }
  1842.     }
  1843.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1844. PS_PAUSED) )=09
  1845.     {
  1846.         ProjectShutdown();
  1847.         ProjectInitialize();
  1848.     }
  1849.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1850.         ProjectInitialize();
  1851.     ProjectStart();                                    =09
  1852. }
  1853. function Pause()
  1854. {
  1855. =09
  1856.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1857.     {
  1858.         tickTimer.StartTicking();                    =09
  1859.         if ( document.all.Pause !=3D null )
  1860.         {
  1861.             document.all.Pause.value =3D strPause[0];
  1862.         }
  1863.         stProjState =3D PS_RUNNING;
  1864.         StatusChange();                                =09
  1865.     }
  1866.     else
  1867.     {
  1868.         if ( tickTimer !=3D null )                    =09
  1869.             tickTimer.StopTicking();                =09
  1870.         if    ( stProjState !=3D PS_RUNNING )            =09
  1871.             return;
  1872.         stProjState =3D PS_PAUSED;
  1873.         if ( document.all.Pause !=3D null )
  1874.         {
  1875.             document.all.Pause.value =3D strPause[1];
  1876.         }
  1877.         StopEverythingOnScenes( true );                =09
  1878.         StatusChange();                                =09
  1879.     }
  1880. }
  1881. function Stop()
  1882. {
  1883.     if ( stNoInput )                                    =09
  1884.         return;
  1885.     location.reload();
  1886. }
  1887. function Forward()
  1888. {
  1889.     if ( stNoInput )                                    =09
  1890.         return;
  1891. =09
  1892.     if ( stProjState !=3D PS_RUNNING )
  1893.         return;
  1894.     SceneExit( currentScene );                =09
  1895. }
  1896. function Backward()
  1897. {
  1898.     if ( stNoInput )                                    =09
  1899.         return;
  1900.     var nextScene;
  1901. =09
  1902. =09
  1903. =09
  1904.     if        ( stProjState =3D=3D PS_COMPLETE )
  1905.         nextScene =3D Project.stopScene;
  1906.     else if ( stProjState !=3D PS_RUNNING )
  1907.         return;
  1908.     else
  1909.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1910. - 1;
  1911.     ProjectShutdown();
  1912.     ProjectInitialize();
  1913.     ProjectStart( nextScene );            =09
  1914. }
  1915. function GotoWebpage()
  1916. {
  1917.     window.open( Project.webpage);                    =09
  1918. }
  1919. function StatusChange( )
  1920. {
  1921.     var        stsPage =3D null;                =09
  1922.     var        stsState =3D null;            =09
  1923.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  1924.     {
  1925.         stsState =3D "Initializing";
  1926.         stsPage =3D ""
  1927.     }
  1928.     else if ( stProjState =3D=3D PS_INITIALIZED )
  1929.     {
  1930.         stsState =3D "Ready";
  1931.         stsPage =3D "";
  1932.     }
  1933.     else if    ( stProjState =3D=3D PS_RUNNING )
  1934.     {
  1935.         stsState =3D "Playing";
  1936.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  1937.     }
  1938.     else if    ( stProjState =3D=3D PS_PAUSED )
  1939.         stsState =3D "Paused";
  1940.     else if    ( stProjState =3D=3D PS_COMPLETE )
  1941.         stsState =3D "Complete";
  1942. =09
  1943.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  1944.         formStatus.value =3D stsPage;
  1945. =09
  1946.     if ( stsState !=3D null )
  1947.         top.status =3D stsState;=20
  1948. }
  1949. function GetSceneFromNumber( sceneNum )
  1950. {
  1951.     return sceneArray[sceneNum];    =09
  1952. }
  1953. function GetPlayerFromName( playerName )
  1954. {
  1955.     var objPlayer;
  1956. =09
  1957. =09
  1958.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  1959. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  1960.         return objPlayer;                    =09
  1961. =09
  1962.     var objScene;
  1963.     for ( sceneName in Scenes )                    =09
  1964.     {
  1965.         objScene =3D Scenes[sceneName];
  1966.         if ( objScene.Players !=3D null )
  1967.         {
  1968.             objPlayer =3D objScene.Players[playerName];
  1969.             if ( objPlayer !=3D null )
  1970.                 return objPlayer;                    =09
  1971.         }
  1972.     }=09
  1973.         =09
  1974.     return null;                                =09
  1975. }
  1976. function GetObjectTypeFromName( nameString )
  1977. {
  1978.     var type =3D nameString.substr(0,1);    =09
  1979.     if        ( type =3D=3D NAME_SCENE )        =09
  1980.         return OBJ_SCENE;
  1981.     else if    ( type =3D=3D NAME_PLAYER )        =09
  1982.         return OBJ_PLAYER;
  1983. }
  1984. function GetPlayerTypeFromName( nameString )
  1985. {
  1986.     var type =3D nameString.substr(1,1);    =09
  1987.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  1988.         return PLAYER_IMAGE;
  1989.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  1990.         return PLAYER_DRAW;
  1991.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  1992.         return PLAYER_TEXT;
  1993. }
  1994. function resetGifAnimation()
  1995. {
  1996.     var temp =3D document.all["img1"].src;
  1997.     document.all["img1"].src =3D temp;
  1998. }
  1999. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2000. "http://home-publishing.com/SKU/V3Pub.asp");
  2001. Scenes =3D new Object();
  2002. Scenes.Sx1 =3D new Scene( 3 );
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